Team's producer wanted a liveop which would complement the current set and be team based. The liveop was to be more collaborative and be a social player experience.
Understanding competitor team events and what compels players to collaborate. From reasearch and experiments I defined collaboration around team strategy. If players benefit from strategising together to achieve their shared goal, then it is a collaborative experience.
During this phase, I began sourcing ideas from the team using workshops and discussions.
I designing a liveop framework which had teams completing tasks together. There were 3 variations which we user tested and got team feedback on. After validating the design, we were ready to move on to fully designing out the solution.
Designing and documenting the specification for Collab event and designing details like rewards, quests, difficulty, copy.
Resulting live op was successful with increased monetisation and engagement. The liveop has since be re-run with AB tests and iterations and we've been able to optimise it to be even more successful. Dachs' Deliveries will continue to be a staple liveop in Candy Crush Friends Saga.